Teenagers vs Hallyu

Senin, 10 Juni 2013

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Teenagers vs Hallyu
Oleh: Riski Permatasari (@riskiqi)
 
            Nowadays, Korean Waves is trending topic in Indonesia. This korean waves can be called Hallyu. Korean Waves itself started for the first time when there is korean drama “What is Love All About” emergence in China’s Tv in 1997. Korean Waves means that the currence phenomenon of Korean culture in the form of drama, movie and also korean music (K-Pop)which started spread to China, Taiwan, Japan and another Southeast Asian country in 2000s. Then Hallyu not only to describe the currence of popular culture, but fashion, cuisine and other creative industries of South Korea can be put in terms of Hallyu. Hallyu itself has a good influenceand bad influence for Indonesian youth. The bad effect of Hallyu is the changes of Indonesian culture, the indonesian youth become fanatic to all about Korean. Whereas the good influence for Indonesian youth because they can learn English from subtitles in korean drama. Besides Hallyu or korean waves has its own influence in the world of publishing even in blogging. Hallyu also as an example for entertainer in Indonesia.
            The bad effect of hallyu is changing Indonesian culture especially for Indonesian youth. Hallyu fanaticism led to the birth of a phenomenon in which the idol of the domestic ginseng become a mecca of conduct for teenagers and young people in the homeland in the process of establishing his identity. But the trouble in this time is when the younger generation starts Indonesia indifferent to traditional Indonesian culture and Korean culture prefers Indonesian cultural rather than monotonous. Fanaticism Korean culture can be characterized by the emergence of a lot of Korean food in Indonesia, besides Korean style fashion trend is also very coveted by the teenagers and also nowadays the genre of Indonesian music turned into the typical Korean boyband and girlband. I think hallyu is not only seen from the viewpoint the bad effect of hallyu but can also enrich the knowledge of other cultures so that we can learn about the culture there including language, food, etc.. In addition to the K-Pop especially as the inspiration for Indonesian youth to move forward.
            Hallyu not only have a bad effect for Indonesian teenagers but also has good influence for Indonesian teenagers. The first good influence of korean waves for Indonesian youth is to learn English from subtitled in korean drama. Hallyu developed rapidly in Indonesia, we can discover korean drama whether in DVD or on television. For those who want to learn Korean and English, it’s better to watch the drama directly using the Korean language and use English subtitle. Indirectly we will get a rare English vocabulary that we find before, and we can translate it by yourself. Although not all of the dialogue in the drama we can translate. For the example there is a korean drama ‘Fashion King’ in the two verse, there are in DVD with Korean language and English subtitle and also an national television has been dubbed using Indonesian. “If someone who is already accustomed to watching the drama that ‘original’, their ears will be familiar with the language used in drama. And would find it strange if they hear a voice  of the drama dubbed by using Indonesian” (Talin Salisah, 2012).
            Beside to adding capability in our English, Hallyu was also influential in the world of publishing and blogging. Which is now beganning to many Publishers who publishs novels, teenlits, or book in which all the information about the idol that many young people likes and loved, it as a trigger for them to be more creative. There was a wave of non-original and korean like novels flooding market. Domestic writers that loves korean style and culture began producing books using korean titles, featuring characters with korean names, stories with korean setting. It looks like everything related to Korea is loved. Whereas in blogging, fanfiction is currently become trending topic when we told about Korea. “Fanfiction is what literature might look like if it were reinvented from scratch after a nuclear apocalypse by a band of brilliant pop-culture junkies trapped in a sealed bunker. They don't do it for money. That's not what it's about. The writers write it and put it up online just for the satisfaction. They're fans, but they're not silent, couchbound consumers of media. The culture talks to them, and they talk back to the culture in its own language.” (Lev Grossman, July 18, 2011). The other good influence is as an example for the entertainer in Indonesia. The Hallyu viewed positively by some production house. Because the famous music in Korean is boyband and girlband, so there are many production houses vying for the 'spawn' boyband and girlband although they arguably less talent. The first boyband in Indonesia is SM*SH who have 7 members and for the girlband is 7icons.
            We already know the bad and the good influence of hallyu. All of the above explanation about Hallyu for Indonesian teenagers that have a positive impact for them. We can follow the example of Korean culture, although this era is the era of globalization, they still maintain their culture. Therefore even if hallyu is currently a trending topic in Indonesia, we should not to forget our native culture, we have to preserve it as they are.









Rerences :

Salisah, Latin. (2012). Belajar Bahasa Inggris dengan Film. http://www.skyworldwithblue.blogspot.com/2012/09/belajar-bahasa-inggris-dengan-film.html
Grossman, Lev. (2011). Wikipedia, Fanfiction. http://en.wikipedia.org/wiki/Fan_fiction


American Studies poster

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Hujan

Kamis, 30 Mei 2013

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Sejak mengenalmu tiba-tiba aku tidak suka hujan. Hujan yang menurut sebagian orang berkah dan sebagian lagi musibah dari Tuhan. Aku tidak suka hujan, tidak sukaa. Hujan selalu menggagalkan rencana Kita. Hujan selalu cemburu padaku karena aku akan bertemu denganmu. Hujan tak pernah memperbolehkan kita ketemu, bahkan ketika kita bertemu ‘dia’ datang lagi. Bukannya dia bermaksud untuk membuatmu lama disisiku, tapi.. kamu buru-buru pulang karena takut kehujanan dijalan. Aaah hujan kenapa kau tidak berpihak pada kita???

Bimbang

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....

"kamu ga ada kurangnya kok" salah satu bunyi pesan singkatmu padaku. Terus kalo aku ga ada kurangnya kok kamu masih aja belom nembak aku? Kenapa? Apa aku terlalu baik buat kamu. Kayak alasan kamu waktu putusin aku 3tahun yang lalu. Padahal kalo aku pikir aku masih belom ada apa-apanya. Aku hanya ingin melakukan yang terbaik untukmu. Aku hanya ingin ada disetiap saat untukmu, entah itu disaat suka ataupun dukamu. Lalu apa yang masih kamu pikirkan? Aku sudah nunggu kamu lama lho.. apa mungkin kamu masih mau menguji aku yaa ???

Aku dan Kamu

Selasa, 28 Mei 2013

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Hai, kamuu
Aku mau nulis cerita tentang kamu, tentang aku, dan mungkin saja tentang 'Kita'. Aku dan kamu yang tak tahu kapan akan menyatu menjadi Kita. Aku dan kamu yang berangan-angan menjadi sepasang kekasih. Yang bermimpi akan menuliskan, mencerritakan bahkan menggambarkan apa yang Tuhan gariskan melalui tintanya, Cinta.

back !!

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Sudah lama setelah saya posting terakhir diblog ini, dan akhirnyaaa *jengjeeeeng saya kembali ke dunia blogger ini *suara tepuk tangan :D
Dan rencananya blog ini akan banyak berisikan tulisan-tulisan hati saya :D

Addicted to Online Game

Minggu, 06 Januari 2013

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Online game is a game that uses the internet network to play it, where players can play together. Some people or young children become more interested in online games, because by playing online game, they can talk to other people such as a friends or acquaintances they met in the internet cafe. But online games also have adverse effects for the players. The effect involves several aspects, i.e health, finance, social and of course education.

Health care is very expensive and it is important for our body. Playing games can also be detrimental to the players health. They can get eye damage, insomnia, and rarely eating. Eye damage is caused by the habit that the gamers are too often staring at a screen which has a very high radiation. So it damage the optical nerve. Players become Insomnia because the players can spend hours to play the game than to sleep. Usually the players can play the game more than nine hours whereas, we need eight hours to sleep. Rarely eating is also included the effects of playing games because the players spend more time to play the game and they forget to eat.  Because of that the average game players have less weight.

Financially, the players who play outside their houses need a lot of money to pay the Internet fee in Cafes, moreover they have to buy equipment for the character they play in the game such as weapons. However, they must buy the game vouchers that the cost is not cheap, ranging from 10.000 until hundreds thousand rupiahs even up to millions rupiahs.  Maybe it is not problem for adults who already have their own income but, for the children who are in school or who don’t have their own income that is problematic. They could steal or sell items they have to play the game.

In social side, the players lack of socialization because they always play game without socializing with their neighborhood. Whereas, socialization is very important for us because we are social creatures who need other people in our lives.

In education, addicted to game has two effects for students, that is make students become truant and seldom to pay attention to the lesson. All of us know that education is very important, without education we don’t know anything. But for the players who are very addicted to game they prefer to absent than going to school. But when they go to school they seldom to pay attention to the lesson because the players emphasize on game more than their lesson, at last their school grades are down.

Thus, the effects of online games for addictive players can be seen from health, financial, social and also their education sides. I think you are allowed to play game but only for refreshing not for addicted, it is very dangerous for you all.